Action Patterns

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Action Patterns tell how an NPC character behaves. They are split into four categories: Approach, Wait, Move, and Custom. These actions can be further customized to fit the players needs.

Approach
Enemy unit approaches the player. Range Only can be checked so that the enemy unit will only approach the player when the player is within the unit's range.

Wait
Enemy unit will stand in place. Wait only can be checked so that the enemy will do nothing but wait, therefore not healing their allies or attacking their enemies.

Move
Unit will move to either a specified point or a specific unit on the map. Furthermore, they can be set to only move, attack units when their goal is unreachable, or prioritize attacking over their movement goal.

Custom
Custom rules can be applied to unit movement. [Insert explanation for custom and keyword]

Common Pattern Data
Alongside Action Patterns is the Common Pattern Data, which can be used to prioritize attacking certain units, disallow attacking certain units, aim for units that meet certain conditions, pass through special terrain, and restrict the usage of weapons, items, and command skills.