Default Combat Formulas

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SRPG Studio Default Formulas provided by Cú Chulainn

These formulas can be found and edited in

\SRPG Studio\english\Script\singleton\singleton-calculator.js

Attack
ATK (physical )= STR + (Weapon Might) + (Various Bonuses from skills, supports etc.)

ATK (Magical) = MAG + (Weapon Might) + (Various Bonuses from skills, supports etc.)

Against effective targets, the ATK is multiplied by the effective coefficient.

It goes without saying that a critical hit also multiplies ATK by the critical rate.

Both of the above stacks.

Damage
Damage = attackers.ATK - defenders.DEF

end value is multiplied if critical hit is rolled

end value is halved if HalveAttack is active

Hit
Hit = (Skill*3) + Weapon Hitrate + Various Bonuses from Supports, skills etc.

Avoid
Avo = (Spd*2) + Terrain Bonus (if the class type in has the "Enable Terrain Bonus" option enabled) + Various Bonuses from skills, supports etc.

Crit
Crit= Skill + Weapon Critical + Various Bonuses from skills, supports etc.

Crit Avoid
Crit Avoid= Luck + Various Bonuses from skills, supports etc.

If Bld is enabled
Attack Speed = Spd - (Weapon Weight - Bld)

Physical Weapons
Attack Speed = SPD - (Weapon Weight - STR)

Magical Weapons
Attack Speed = SPD - (Weapon Weight - MAG)

(Note: If the end value is below zero, it is automatically set to zero.)