Parameters and Growths

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Parameters and Growths are key details that help make every unit different. While technically two separate things, they are handled similarly by the engine, and are thus given two pages on this wiki.

Parameters are the unit's stats, including their HP, Str, Mag, Skl, Spd, Lck, Def, Res, Mov, Wlv, and Bld.

Growths are the percentage change for the unit's parameters to increase on levelup.

Every class and character can be assigned parameters and growths. Unit stats and growth ingame are the sum of their unit's parameters and growths; the parameters and growths provided by their class; any parameters and growths provided by their weapon; and any parameter bonus granted via skills. Therefore, if the user gives every class its own parameters and growths, the ones on the character pages will not necessarily be reliable and, in fact, may be much higher in actual gameplay.

HP
HP (short for Health Points) represents the amount of damage a unit can take before being defeated.

Str
Str (short for Strength) is used in conjunction with the target's Def to determine how much physical damage is incurred by the target. Fighter and Archer class weapons that don't have "Magic Weapon" checkmarked deal physical damage only.

Mag
Mag (short for Magic) is used in conjunction with the target's Res to determine how much magical damage is incurred by the target. Mage class weapons that don't have "Physical Weapon" checkmarked deal magic damage only.

Skl
Skl (short for Skill) has various uses, and is often used as the activation stat for many trigger skills.

Spd
Spd (short for Speed) has various uses, and is used in determining the chances of a follow-up attack (if "Allow Pursuit" is checkmarked in Config 1).

Lck
Lck (short for Luck) has various uses, and is often used as the activation stat for some trigger skills.

Def
Def (short for Defense) is used in conjunction with Str in determining physical damage.

Res
Res (short for Resistance) is used in conjunction with Mag in determining magical damage.

Mov
Mov (short for Movement) determines how many spaces a unit may move during a turn. Some terrains (like mountains) can affect this.

Wlv
Wlv (short for Weapon Level) is used to determine the level of weapons a unit can use. An example is a unit with a Wlv of 5 can equip any weapon with a Wlv of 5 or lower, but cannot use weapons with a Wlv of 6 or higher. The equivalent of Wlv in the more recent entries to the Fire Emblem series is Weapon Rank, while the version that is used in SRPG Studio is more akin to the Weapon Level in earlier entries.

Bld
Bld (short for Build) has various uses. The equivalent of Bld in the Fire Emblem series is Constitution.