Mapping

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The Mapping screen is where most of the details of individual maps are set up. From the top screen, it can be accessed by pressing the Open Map button at the top.

Edit Map
Creating a map is done by choosing tiles from the tileset (shown here at center-left) and placing them on the map. The mechanical effects of each type of tile (unit bonuses, movement penalties) are defined in the Terrain section of the Database. At the bottom-left, a listing of all tilesets in the project is shown. Multiple tilesets can be used in a single map.

Unit Mode
Enemies, allies and guests (controllable units that aren't Player characters) can be placed by double clicking. Switching between them is done with the selection box beside the tileset list. They have all the same stats and the same setup window as player units, except instead of a class group and growth rates, they have item drops and action patterns.

Item drops can be gold, bonus points or items, and can be set to drop immediately or at the end of the chapter.

Sortie positions are marked with flags, and can be dragged or moved via the right click menu. How many there are is modified in the Map Information tab.

Player characters can also be placed as enemies or allies in the right click menu. This is how recruitable units can be made.

Event Mode
Events on the map can be placed by double clicking on the associated tile. In the right click menu or the blue buttons at the top, there are also: Events on the map have additional options, as shown here.
 * Auto Events (triggered by a condition during the map)
 * Talk Events (activatable if the associated units are adjacent)
 * Opening Events (before the Prep screen)
 * Ending Events (triggered on completion)
 * Communication Events (activatable in the Battle Prep screen)

The Change Chips option allows the event image to change when an event is triggered.

Reinforcements
Reinforcements can be added by double clicking a tile or edited by double clicking reinforcements already present. The "Show Reinforcements" option in the right click menu is where enemies to use for reinforcements are made and modified.

Reinforcements start appearing at Start Turn and appear every turn until End Turn.

If enemies are set to appear at End of Player Phase, they will act after appearing and before Player Phase; if set to appear at End of Enemy Phase, they will not.

Reinforcements can be blocked if Overlapped is set to Do Not Appear; if not, they cannot.

The window at the bottom is where conditions for the reinforcement spawning can be set.