Custom Resources

Return to Index

Prepare the Project folder

'''1. To use the original image, the project folder must exist. If you do not have a project folder yet, launch SRPG Studio and select "Test Play" or "Map Test".'''

'''2. A folder named Project 1 has been created. You can place images, music, scripts etc in this folder. Since this guide wants to use images, access the Graphics folder.'''

By the way, what is Project1.srpgs contains the data you created with SRPG Studio. Since it is a very important file, we recommend that you back it up frequently. If your SRPG Studio is not a demo, you can launch SRPG Studio by clicking on this file.

'''3. You select the folder to access depending on the type of image. If you want to use images like forests and rivers, select "mapchip". In this guide, you want to display the face image, so select "face".'''

'''4. Face images must be separated by 96 x 96. Now, if you do not have such an image, please use the following image.'''

Let's copy this image into the "Face" folder.

 

 You prepared the image. Register images in the project

'''1. Next you have to register the image using SRPG Studio. Select "Graphics" from the "Resources" menu.'''



2. To add your own face image, select "Face" in the original tree and press the Add button.



'''3. In this dialog, the contents of the face folder are displayed. As you prepared the image in advance, the file is displayed. Select the file and press OK.'''



'''4. The file name is displayed under "face". Press OK to register.'''

Set face image on unit

'''1. Let's set registered face image to unit. First, select "Data Settings".'''



'''2. At first, the face image of the runtime is displayed. You can change it by clicking.'''

'''3. The file you registered is displayed under "Original". Select it and press OK.'''



'''4. The original face image was set for the unit. Let's run the map test.'''



5. The face should be displayed correctly in the game.